A bright future for the internet

According to new research, metaverse could contribute as much as $ 3 trillion to global GDP in a decade if it grows with the introduction of mobile technology.

A study published by economic experts at the international consulting company Analysis Group estimates that the development of the virtual world in Europe could mean 1.7% in 10 years. or a $ 440 billion contribution to the continent’s economy. The report concludes that if by 2022 mass deployment of metaversion technologies would begin by 2031. global GDP would increase by 2.8%.

Like mobile technologies, metaverse is expected to have a wide range of applications in society: transforming economic sectors such as education, healthcare, manufacturing, vocational training, communications, entertainment and retail. The study used previous research on advanced technologies to properly assess the potential for metaversion.

The analysis was performed using previous successful technologies as a model, taking into account the consumer acceptance rate and the impact on GDP, and subsequently applying this to the metaverse. Researchers have used mobile technology as a suitable analogue because of the similarities with metaverse, in particular by combining existing innovations to change the global technological and economic environment.

While the meta-versa of the future is expected to emerge, it will encompass a vast network of digital spaces enabled by other new technologies such as virtual reality and mixed reality. According to the study, the Asia-Pacific region would benefit most from a metaverse of 2.3 percent, which would be equivalent to $ 1.04 trillion if adopted in 2022.

The smallest contribution was made by Canada, which accounted for 0.9 percent of GDP ten years later, equivalent to $ 20 billion. Facebook CEO Mark Zuckerberg added the term “metaverse” to the public discourse last year, changing the name of his company to Meta and announcing the future of the Internet and its trillion-dollar social media company.

In previous years, other companies such as Roblox, Nvidia and Microsoft have also created virtual worlds using virtual or augmented reality technologies. However, critics have warned that rapidly evolving technology could cause potential harm, especially on issues such as privacy, data hacking, sensitivity reduction and other health issues.

Hubert Gildon

"Coffee maven. Bacon nerd. Infuriatingly humble beer expert. Explorer. Tv guru. General alcohol specialist. Gamer. Proud problem solver."

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