Jam City Reveals Details of Upcoming Champions: Ascension AAA Blockchain Game and Inclusive Metaverse

LOS ANGELES-(BUSINESS RELEASE) – Jam City, Inc., a leading game developer of some of the most lucrative and longest-running games in the world, released a comprehensive analysis today. White paper looking first at another block chain name, Champion: Take off. The game will immerse players The world of the machine, a player-controlled fantasy sphere in which champions compete in high-level PvP challenges and earn real rewards that can be used in a meta-verse.

Jam City is one of the first established publishers to create a blockchain game that combines advanced gaming mechanics and dynamic narration to create a highly engaging, player-driven world. This engaging metaverse will harness stunning images to move players to another world with changing characters, arc of history, and economics, creating a true gaming and earning experience where players will have a stake and benefit from community enrichment.

“Our mission is to create a vibrant, breath-taking world: an amusement park theme park where everyone can play, win, interact and create new content for years to come,” said Chris DeWolfe, co-founder and CEO of Jam City. “From the very beginning, we have been building our world, our game and our economy so that players can pass on most of the value they create to other players and return it to the community and the world. It’s an iterative process in which player feedback is very important, and we’ve created an incredible community that has and will continue to make a significant contribution to the development of the game.


In Massina, players can have and fight champions in four categories: Prime Eternals, Eternals, Gladiators and Challengers. Each champion belongs to one of 12 families grouped into six classes and is made up of different essences and functional parts that give them unique play opportunities and benefits. These fantastic creatures can be used to earn and collect tokens to buy land, forge equipment, and raise new champions. Lower-level Gladiator and Challenger champions can ascend to eternal level and earn perks and rewards. The Prime Eternals tier will only be available on the 7,622 Prime Eternals released in February and will never reach again.


Players earn utility tokens by winning battles and accomplishing certain goals in the game, and can also exchange tokens with each other and use them to complete the game. Trading will end in the trading city patented to him, and players can exchange them. $ ETH (Ethereum) chips to support inter-player economies as soon as exchanges become available.

The $ ESSENCE token can be earned after winning battles and overcoming challenges. It can be used in a variety of ways, including creating new champions and forging equipment. The $ MASSINA token is earned incrementally on a daily basis by building Prime Eternals, and can be used to qualify for specific plots of land to build various types of buildings where players can create items or use game services. The DIAMOND token is also earned by building Prime Eternals and accumulated on a daily basis. It can be used to purchase Diamond Gear items, such as the Diamond Gauntlet, which can only be purchased with $ DIAMOND. Jam City plans to release new tokens as new modifications are released in the evolving metaverse, creating new interactions in their economy.


Champion: Take off is designed using cloud – scale technology to support an unlimited number of users without compromising performance and will be available on many platforms, including the web, personal computers and mobile devices. Although the client engine is designed to run on any device from anywhere in the world, the backend uses proprietary server technology that has been tested in several award-winning Jam City games. The company will use a gas-free chain to build a bridge to and from Ethereum, thus reducing its environmental impact. To maximize scale, Jam City will allow the use of existing wallets such as MetaMask, as well as support care wallets for easy integration.

“Part of our mission is to create a truly unique, fun and affordable blockchain game for players of all levels who can become a long-term franchisee,” DeWolfe continued. “We have a long history of developing large-scale, easily accessible games and we are confident that this experience, combined with our sophisticated technological capabilities, will allow us to create a game-changing game with smooth entry points for players starting to use cryptocurrency. providing advanced benefits to those familiar with the blockchain.

Join the exclusive Champions Discord: https://jamcity.me/ChampDiscord

Champion: Take off on Average

Champion: Take off You can watch the trailer here: https://www.youtube.com/watch?v=RkJkjGzwLco

The trailer, artwork and logo can also be downloaded from our press website: https://www.dropbox.com/home/Jam%20City%20Media%20Assets

Champion: Take off battle trailer: https://www.youtube.com/watch?v=RkJkjGzwLco

About Jam City

Jam City is an award-winning mobile entertainment company that delivers unique and highly engaging games that appeal to a wide global audience. Jam City, led by CEO Chris DeWolfe, former MySpace founder and CEO, COO Josh Yguado, former CEO of 20th Century Fox, and CTO Aber Whitcomb, former MySpace technical director, Jam City is a creative engine for some of the most lucrative and rewarding. winning sites. winning games. Together, its games have earned more than $ 3 billion in lifetime subscriptions and more than $ 1.3 billion in game installations. In addition to design and development popular cookie jam and Pop Panda franchise, the company is partnering with some of the world’s largest intellectual property owners to create engaging, multi-story mobile games around iconic entertainment brands from Universal Games and Digital Platforms and Warner Bros. Games. A popular company RPG game Harry Potter: The Secret of Hogwarts was the first game in more than 40 countries when it was released and the living world of the sea continues to be one of the best AR games. Jam City currently has studios and talent based in Los Angeles (HQ), Burbank, Cedar Falls, Las Vegas, San Diego, San Francisco and internationally in Berlin, Bogota, Buenos Aires, Montreal and Toronto. For more information, visit www.jamcity.com.

Hubert Gildon

"Coffee maven. Bacon nerd. Infuriatingly humble beer expert. Explorer. Tv guru. General alcohol specialist. Gamer. Proud problem solver."

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